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The game's unique selling point is that it contains five different, distinct types of racing: street racing, touring cars, open-wheel racing (familiar from Tocas and Grids of yore), plus drifting and endurance-racing.
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There is, of course, an awful lot more than mere drifting to Grid Autosport, the latest iteration of a racing-game dynasty that can be traced back to the revered Toca Race Driver games. This time around, the cars seem to exist merely to get sideways: turn in way before a corner and immediately you create clouds of virtual tyre-smoke combine gentle throttle dabs with the odd application of opposite lock and you can serenely sweep sideways around a string of corners. Fire up Grid Autosport and a particular feature of the handling jumps right to the fore - drifting.